Create new fighter

From MMA Tycoon Help
Jump to: navigation, search
Official help.jpg
There are three sections within the create new fighter form - personal details, skills and bonuses.

Personal details

  • First Name: Keep it clean.
  • Second Name: Keep it clean. Please don't call your fighter Brock Lesnar... use some imagination.
  • Nickname: Keep it clean. Your fighter does not need to have a nickname at all if you don't want him to.
  • Training out of: Pick a city within the game for your fighter's initial base.
  • Hometown: Just for fun.
  • Country: Just for fun.
  • Age: Choose any age between 16 and 25. The older your fighter, the more points you will have to allocate in the skills section. 16 and 17 year olds are only available to VIP players, for a fee of 90 and 45 VIP days respectively.
  • Height: Choose any value between 150cm (4'11) and 225cm (7'5).
  • Weight: Choose a value between 130 and 300lbs.

Note: you can choose whatever combination of height and weight you like. If you want to create some bizarre character resembling Dhalsim then you can do. Freak-like characters will have their advantages over characters with regular attributes, however they will also have glaring weaknesses which good managers should be able to exploit, using good tactics.

Skills

Depending on the age of your fighter, you will get a number of points to allocate to each of your fighter's skills. In the first section, general skills, you will get 7x your fighter's age in points. The second section x20 and the third section x10.

Note, you have to have a minimum of 1 point allocated to each skill, so the system takes one point for each skill off your total. So if you allocate 30 points to e.g. boxing, your fighter's skill will actually be 31.

Please read the fighter skills page to learn more about the types of skill.

Important skills note

Do not fall into the trap of creating a UFC1 style fighter. If you make someone with no BJJ, they'll get subbed in a minute flat, as soon as a decent BJJ fighter gets the fight to the mat. Also, do not neglect the physical attributes necessary for your style of fighter. If you want to create a sprawl and brawl fighter, think about what physical attributes you need to sprawl and makes sure your fighter has those values.

Hiddens

This section relates to your fighter's hidden skills. You can pick 3 boxes to tick, to give your fighter a boost in the corresponding hidden skill. Depending on what your plan for the fighter is, different choices are more appropriate than others. If you tick more than 3, only the first 3 will count.

The choices are;

  • Knows how to adapt his gameplan
  • Comes in with an extensive amateur record
  • Has a big heart
  • Has a granite chin
  • Never gets injured
  • Is very self confident
  • Doesn't cut easily
  • Is a fast learner
  • Has natural KO power
  • He is a popular fighter

Your fighter will receive a random value for each of these hidden skills, between 1 and 150. If you select the tick box you will receive a +30 boost to that particular attribute, although the final skill cannot exceed 150 after that +30 boost.

There are also two other hiddens, which you have no impact on.

  • Potential: This is the total skill your fighter can reach, before he stops gaining total skills. You can still train and improve in an individual skill beyond that point, however, points gained in whatever you are training will come from your fighter's other skills. This value is between 77 and 80%
  • Age Drop Off: At some point your fighter will start to lose skills due to age. This is a random age between 28 and 35.


NOW CLICK SUBMIT AND YOU'VE CREATED YOUR NEW FIGHTER! :)

Choosing an avatar

If you are a VIP user you will now be able to choose a fighter avatar. If you are not a VIP user you will have an avatar chosen for you at random.

No hopers

Whenever you create a fighter, there is a chance that they will be a complete pudding, due to unfavorable hidden variables. They may have no chin, no self confidence, no knockout power etc. It is up to you to figure this out by analysing their fight performance. If you have created fighter with excellent striking (and all other variables necessary for a striker) and come fight time they can't punch their way out of a wet paper bag, he may just be a no-hoper, with horrible natural KO power. If that is the case, you're better off just releasing him and trying a new fighter. You are allowed to release one fighter per month.